Camera Feedback

Camera Feedback
The camera should have a slight feedback, depending on the crazy hamster. The camera will not completely move with the crazy hamster, but rather slightly turn in the direction the crazy hamster is at. This way the hamster will seem important and the player will feel as if there's a greater impact with what they do.

Camera Features
Furthermore the distance between the puzzle and the camera is fixed and should not be configurable. This as the distance will be set for the camera in the 'Transform' part. The only values the script should affect are those for the rotation.
 * Follow Speed
 * The speed with which the camera should rotate towards the hamster.
 * Maximum Distance
 * The maximum distance the camera is allowed to fall behind before the follow speed is increased to follow the hamster directly.
 * Maximum Rotation X
 * A value that'll determine when the camera is not allowed to rotate further. Eg: 1.5 would mean it can be between 1.5 and -1.5 but not more than that.
 * Maximum Rotation Y
 * A value that'll determine when the camera is not allowed to rotate further. Eg: 1.5 would mean it can be between 1.5 and -1.5 but not more than that.
 * Acceleration
 * A value that'll make the follow speed of the camera a lot more pleasant.
 * De-acceleration
 * A value that'll make the follow speed of the camera a lot more pleasant when it reduces in speed.