Concept

Hamster Maniac Concept
''A hamster in a straight jacket is annoying all the other hamsters. They want to get rid of him, you have to help them. Kick and throw the crazy hamster to the others and get through the puzzle to reach the end. Help these hamsters to their well-deserved peace by throwing the crazy hamster out of the cage.

  Our game is set in an elementary school. It takes place in a hamster cage, and it’s your goal to throw the crazy hamster to the other hamsters. And get rid of him that way. You can do this with the Angry Birds drag and shoot mechanic.



Our first idea was to set the game in a lab, itwas your objective to help one of the animals escape the cage. But this idea felt to violent. And so we wanted to go with something more friendly. That’s when it became an elementary school. Now we needed an explanation why these hamsters where throwing someone out of the cage. Well the answer was simple; because he’s crazy!

It also didn’t feel right to just throw him against the walls, and this also doesn’t bounce a lot. So we agreed to put him in a huge straightjacket. When the player drops him, he can break out of it, causing you to go game over. So you must throw to other hamster each time. The hamsters you can throw to have different sizes. Big, medium and small. The big one can throw 3 times, the medium one 2, and the small one once. After that amount of throws they get exhausted, so you can’t use them anymore.

You can also find collectibles in game, this is going to be some sort of food, but our first idea was to make the collectibles keys. This is only there to gain points. These will also be placed on difficult parts of the level, so the player can choose to challenge themselves. When asking for feedback someone asked the question; but how does he pick stuff up when he’s in a straightjacket? Well we looked into that, and came to the conclusion that he can simply put the collectibles in his mouth. That’s why it’s changed into food instead of keys.

When shooting trough the cage and solving the puzzles, multiple physics based obstacles are involved. You have sponges, these cause you to bounce more. Fans, when you cross these you will float up. And a seesaw, this will rotate based on the amount of weight you put on one spot. When you take the weight away it will turn back to its starting position. The shooting mechanic is also physic based; the harder you pull the further it flies. More info of the stuff you can find in game: http://swiftgames.wikia.com/wiki/In_Game?venotify=created